Master's Ark

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Master's Ark

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Master's Ark

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Master's Ark

Created by an ancient race countless eons ago, four installations orbit around a single sun, each of them home to various races and species that must strive to survive, and possible encounter and uncover the purpose of the construct worlds they live on.


    The Races:

    Caeldren
    Caeldren
    Admin


    Posts : 7
    Join date : 2011-04-13

    The Races: Empty The Races:

    Post  Caeldren Wed Apr 13, 2011 6:00 pm

    Below you will find a brief description of each of the races existing in this world, and we hope that you will take this brief description and in your own writing and experience, help to evolve and better define these races. The descriptions are loose and simple for exactly that reason, we want you to create the people and develop them.

    Each race is given one racial leader, who is unnamed at the moment. At a later time, each of these racial leaders will be identified but for the time being it should be taken that they are only known by their title.

    The Gurudan: (Currently Playable)
    A people who have built their civilization in the harsh winded plains of Betr'ol, the Gurudan are a nomadic people whom strive to live in peace with the world and beasts around them. Driven from their home by the Mutra'gos centuries ago, the Gurudan have come to the realization that they must learn to fight to survive. The Gurudan mark themselves with tribal tattoos and piercings unique to their direct family and elders, with each family having it's own unique pattern and style. Led by a wise and powerful hunter from the village of Possis'rah, the Gurudan seek to reclaim their ancestral homeland in the mountains of one of Betr'ol's wing, in fact the same wing on which both the Mutra'gos and the Surann'ei.

    Mutra'gos: (Currently Playable)
    The Mutra'gos are a people who have claimed the mountains of one of Betr'ol's wings for themselves. Led by a war mongering chieftain from the capitol city of Tassis'shao, the Mutra'gos have built their society deep in the mountains of of the land, and spend their lives preparing to continue their chieftain's endless wars of conquest. The Mutra'gos are said to be giants who dress themselves the thick furs and skins of the native animals in their homeland.

    The Pish'tah: (Currently Playable)
    Followers of the High Priestess, the Pish'tah have built the city of Aras'alam and their beliefs around an ancient artifact they believe to be their salvation. The Pish'tah continue to expand and build their civilization on one of the wings of Betr'ol, and seek only to keep outsiders away, hoarding their precious monument and relic away from the world. A deeply religious people, the Pish'tah adorn their bodies with trinkets and religious tokens.

    The Surann'ei: (Currently Playable)
    The Surann'ei are a broken people, once part of the Mutra'gos and exiled by the Chieftain, they strive to merely survive on their own in the harsh wilds of Betr'ol. Skilled hunters and gatherers, these broken and scattered exiles use their abilities to feed one another, while slowly building and crafting a culture and society for themselves at the base of the mountains the same wing of Betr'ol as the Mutra'gos. The Surann'ei are led by a council of elders, and make the town of Srassis'mudro their capitol. They, similar to the Mutra'gos favor thick animal hides and primitive weaponry.

    The Tutdra: (Currently Playable)
    A people who pride themselves on a peaceful existence, the Tutdra make their home deep within the ocean of Betr'ol's central vertex. Their city, called Ussa'won, exists underneath enormous air bubbles that appear to have existed even before the Tutdra's appearance on Betr'ol. Here, within the air bubbles, the Tutdra have crafted a city out of stone from the bottom of the ocean and make their lives as fisherman and deep sea hunters. The Tutdra's leader, an elder known only as The Seer, has forbidden the Tudra from venturing onto the dry land, and so the Tudra have stayed underwater.

    The Ashi'av:
    A society of nomads, the Ashi'av travel the planes of one of Aldroya's wings, never remaining in one place for too long. Long abandoned settlements can be found all across the wings of Aldroya, suggesting that the Ashi'av have been to other wings of the Ark before. They have cultivated their civilization using their skills as hunters and farmers, and have devoted themselves to honoring and living in peace with the land around them. Garbed in simple leather and cloth garb, the Ashi'av prefer to keep their skin clean of all markings and piercings. They as of late, live within the village of Temropala, and are led by an elder Shaman who is said to have a deep connection to the land.

    The Ashu'dra:
    A distraught people, the Ashu'dra live in a state of constant fear within their city of stone, Saranol, on the center vertex of Driv'an. Surrounded on all sides by mountains and wing's of flame and molten lava, the Ashu'dra have come to the realization that they have no where to run should their home come under the waves and oceans of flame that make up Driv'an. Led by the child King, the Ashu'dra strive to survive on their own off the limited natural resources near their home. They are known to brandish primitive weapons despite being quite an architecturally advance population.

    The Ati'uchi:
    The Ati'uchi are a quiet people who have built their civilization and society around the worship and idolization of the elements: fire, water, earth and air. They have built a city, Iso'dar, out of light stone dug from the nearby mountains. The Ati'uchi favor tribal paints and ornate clothing. They can be found on one of the three wings of Aldroya. The Ati'uchi are led by four shaman, each representing one of the four elements.

    The Brass'as:
    A people born from fire, the Brass'as worship the fire of the volcanos on which they build their cities. These people have carved their cities out of the sides of the volcanos of the Aldroya Ark, and pride themselves on their skills in warfare. Having unified the many broken tribes of the second wing of Aldroya through ages of war, the Brass'as are led by a single chieftain who refuses to be second guessed. More recently the chieftain and claimed the city of Tatsu'gash as the new capitol of the Brass'as. The Sinra remain as one of the few tribes that have refused unification with the other tribes under the chieftain's rule.

    The Sinra:
    The Sinra are a people who have based their culture and livelihood around voodoo rituals and spiritual beliefs. They make their home on the second wing of Aldroya, and have built their civilization around the village of Otta'wam, a jungle of bamboo and straw structures. At first glance one may be taken aback by their appearance, as they pride themselves on the rituals and rites of passage that are accounted for with tattoos and strange piercings. The Sinra and the Brass'as have a long history of conflict as the Sinra have refused unifying with the Brass'as. The Sinra are led by a brazen and outspoken Witch Doctor.


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